Toggle menu
122
332
11
3.4K
Information Rating System Wiki
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

System modeling

From Information Rating System Wiki
Revision as of 20:23, 12 September 2024 by Pete (talk | contribs)

Main article: Ratings system

System modeling as expressed here refers to creating rigorous (ie mathematical to the extent possible) models of society and the effects of proposed policies. The idea is that through diligent modeling, simulation, and optimization we can make better socio-economic decisions without succumbing to futile ideological debate and political rancor.

The ratings system will potentially transform society for the better and require a large amount of time from its members. We anticipate educating folks in how the ratings system works, how to create an effective ratings-based community, and how to make policy in a presumably direct-democratic fashion. That policy should be made based on reliable analysis methods, such as multi-criteria decision-making methods. Doing so will require a society generally well-versed in systems thinking and societal optimization. Such a society will have software for social and economics modeling available to it as part of the ratings system. Aside from its ability to help communities make better decisions, the software will act as a heuristic to reduce the well-known cognitive burden imposed on every citizen in a direct-democracy. For example, in economics modeling, it will help societies better understand economic losses and counterfactuals.

Given direct democracy, it might be necessary to introduce some hysteresis into the decision-making process to avoid constant policy changes that end up destabilizing the community and preventing meaningful progress. All the software and modeling mechanisms employed by communities will be subject to their review and modification. Socio-economic system models will likely contain a great many adjustable parameters, which each community will have to tune to its needs.